Former First Specialist, Ghost Squad
Discipline: Telekinesis (Psychokinesis)
Height: 168 cm
Weight: 65 kg
Gravity Rank: 30
Artifact: Spectral Coat
Artifact Rank: 25
Dark RPP: 250,000
Dark RMP: 250,000
Active Dates: 9,000-9,367
Besides raw telekinetic force, which he uses as a means for flight and as a primary offense, Sinzer has exhibited the ability to heal at an extremely accelerated rate, to teleport to any location he has seen (with his own eyes or through video reproduction), and to mark otherwise hidden objects of potential interest to him for further investigation (referred to by some as intuition radar). There is some speculation that these "secondary" abilities are all subtle reworkings of his telekinetic power, that unconsciously his mind sets to work mending broken flesh and bones, that he physically folds two points of space together for instant transportation, and that he "sorts" through his environment, emphasizing items that would catch his peripheral attention but that would normally be overlooked.
When Dark with the Spectral Coat, Sinzer is incorporeal and looks in fact like a ghost, or an interpretation of one. He becomes focused telekinetic energy, able to use his power without restriction. In this state, his Dark RMP doubles as his Dark RPP. The Spectral Coat also enables Sinzer to call forth the Ghost Army, up to 10,000 duplicates of Sinzer, all capable of independent action, and all equipped with his full abilities. The synergism achieved by Sinzer's innate abilities augmented by the Spectral Coat was unprecedented and remains unmatched. However, Wheeler Barson, the 20th Generation First General, comes in at a close second with his Singularity Punch.